seansheu wrote:
其實按照 matador 兄的說明,將textures.cfg中SDRC_Logo.bmp的參數改為 envmap 就會變成動態的了
或是如同 matador 兄的作法,另外於textures.cfg中自己加入新一行敘述即可
請參考:https://www.icax.org/viewthread. ... 3D1&page=1#pid=&h=1&bpg=1&age=60
opengl wrote:
4,着色.
可惜是静态的.
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